| Name / Link | Summary | Date |
| Tools for importing the result of a Blender fluid simulation
| Oct 29 2008 |
| Create and animate the compression and extension of a spring object
| Sep 09 2008 |
| Allows Non-Linear Morphing and interactively preview morphs in Modeler
| Apr 07 2008 |
| Control MDD by distance covered
| Feb 17 2008 |
| Bake, read, export to other pipeline, via MDD
| Feb 16 2008 |
| Loads and applies baked displacement data
| Feb 13 2008 |
| Two plugins that will breakup and explode an object
| Oct 30 2007 |
| Deforms on object so it appears to grow or branch out
| Oct 30 2007 |
| Allows you to use a null to tug and deform an object
| Oct 27 2007 |
| Prevents pinching when twisting a wrist bone
| Oct 18 2007 |
| Allows animation of a single point, or group of them
| Oct 18 2007 |
| Lags an object behind its motion
| Oct 17 2007 |
| Apply morphs based on the rotation of certain bones
| Oct 17 2007 |
| Applies nice flabby wiggling deformations to a mesh
| Oct 17 2007 |
| Allows you to use a simple object to deform a higher res version
| Oct 17 2007 |
| Deform an object along a curve that is controlled by nulls
| Oct 16 2007 |
| Create an animatible pie chart
| Oct 16 2007 |
| Grows a 2 point poly chain out from its starting point
| Oct 16 2007 |
| Bakes the motion from one object onto another
| Oct 13 2007 |
| Deform an object to conform to its motion path
| Oct 04 2007 |
| Simulate rain/snow with particles
| Oct 04 2007 |
| A large collection of 20+ plugins
| Aug 31 2007 |
| A group of six plugins ranging from animation to fast dynamics
| Aug 31 2007 |
| Photoreal hair and fur shader
| Aug 31 2007 |
| Melt or ooze an object onto a user defined ground object
| Aug 01 2007 |
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